If you’re very observant, you may have noticed the new “Wiki” button a the top of our blog. Gamepedia has stepped up to host our official wiki! They’ve already done a great job summarizing the information we’ve put out so far.
It’s a wiki, so feel free to contribute as new info becomes available.
The Magma Smith bends rivers of magma and lava to either constructive or destructive ends, depending on the task at hand. An Apprentice Smith learns his trade by plying lava rivulets into shining arms and armor of black glass.
As the smith’s mastery grows, he will learn to redirect underground magma flows, raise whole sheets of lava into towering walls, and hurl balls of fiery destruction at intruders.
Livestream Today, 2:00 PM Pacific
At 2:00 today, we’ll do our second development live stream! Tom will answer some of your questions, and will get down to modelling the Magma Smith. You can watch it live at our Twitch.tv channel, http://twitch.tv/radiantentertainment
Hey crew. This month I am like 90% focused on care and feeding of the Kickstarter, answering questions and responding to our backers. This is great because we’re hearing a lot of feedback on what people want to see, but unfortunately it means I’m not going to get much done in the coming weeks. So Desktop Tuesdays will return in June. I plan to work on some concepts for our stretch goals, and maybe I can share a bit of that as it becomes available.
Hey guys. I’m excited to tell you that I’ll be doing our first Dev live stream this Monday at 2:00 Pacific time! It the stream I will be rigging animating the mammoth pet. You can tune in at http://twitch.tv/radiantentertainment
Hey guys. Our Kickstarter is off to a roaring start. Thank you so much everyone for helping us spread the word. We are in 100% scramble mode responding to backer comments and collecting valuable feedback about the kinds of things people want to see in the game. As we get closer to being funded, we’ll roll out our stretch goals.
Also, thanks to backer feedback, we’ve decided to put Stonehearth on Steam Greenlight! This is a great way for us to raise awareness for the game, and will be an amazing channel to reach gamers once Stonehearth is ready for release.
Well, let’s see how this goes, right? Our Kickstarter is now live! There’s a lot of new information about the game on our page, so please check it out and let us know what you think! Huge thanks again to Richard Li for helping us put together the video, and to Clark Aboud for the awesome trailer music.
We haven’t shown off the full game in a while, so I’ve put together this video demonstrating improvements to…well, practically everything. The main point here is to show you the coordination of AIs to complete a fairly complicated goal like building a house. But since I shot this in the actual game and not a micro-test-world, you can see the new terrain in action, along with settler variants and the return of the bunnies!
We’re locked and loaded for the Kickstarter tomorrow. All I need to do is push the big green button at the top of our page. Hmmm….tempting….
Ok, I can say a little more. Our Kickstarter video and page will share a lot more information about the game, including some new classes and features that we’ve only hinted at so far. So please check back Monday to see what we have in store! Oh, and here’s the final wallpaper of the week.
Today Kickstarter approved our page and video, so we are 100% launching the Kickstarter this coming Monday! We’re spending the rest of the week doing a little house-cleaning tech wise by adding an automated build system for the game. Super exciting, I know, but it’s an important step now that we have a fairly significant code base.
Ack! I missed our regular Tuesday developer update, but I have a good reason! We’ve put the finishing touches on our Kickstarter video and submitted it for approval. Hopefully the Kickstarter guys can get back to us in time for our scheduled launch on the 29th.
Ok, so back to business. If you’ve been following along, you know that all your little citizens have an RPG-like class. That goes for the military units like Swordsman and Archer, but it’s also true for your crafters. And so (drumroll), here is a shot of the Weaver class and a lot of her craftables.
The weaver spins raw materials (cotton, flax, wool, etc) into consumable goods like cord for bows, and cloth for clothes and bedding. Where do those sheep, plants, and tools (the spinning wheel and loom) come from? Other crafters of course! We’re shooting for a real economic model between the the crafter classes, with all kinds of interesting dependencies between the production of raw materials and their refinement into consumable goods.
That’s it for now. Happy Tuesday…belatedly. And because it’s pre-Kickstarter week, here’s a new desktop wallpaper!