It’s Tuesday, and Tuesday means desktop screenshots. Up this week, Goblins! Remember, these are work-in-progress assets that have yet to make it into the game.
We’ve been heads down porting the code from our original prototype from C++11 to Lua. Pushing more of the core engine to Lua will make the final game much more moddable than the track we were on before, so I’m […]
In the spirit of keeping the blog updated, I’m going to try a little experiment here, taking a screenshot of whatever I’m working on and posting it on Tuesdays. Hence, welcome to the first Desktop Tuesday update! What you’re looking […]
Hope you enjoyed the holidays. It’s been a while since we’ve updated the site, but I assure you we’ve been pretty busy here behind the scenes. We (and when I say “we” I mean Tony) have spent the last month […]