Hey guys. Our Kickstarter is off to a roaring start. Thank you so much everyone for helping us spread the word. We are in 100% scramble mode responding to backer comments and collecting valuable feedback about the kinds of things people want to see in the game. As we get closer to being funded, we’ll roll out our stretch goals.
Also, thanks to backer feedback, we’ve decided to put Stonehearth on Steam Greenlight! This is a great way for us to raise awareness for the game, and will be an amazing channel to reach gamers once Stonehearth is ready for release.
Well, let’s see how this goes, right? Our Kickstarter is now live! There’s a lot of new information about the game on our page, so please check it out and let us know what you think! Huge thanks again to Richard Li for helping us put together the video, and to Clark Aboud for the awesome trailer music.
We haven’t shown off the full game in a while, so I’ve put together this video demonstrating improvements to…well, practically everything. The main point here is to show you the coordination of AIs to complete a fairly complicated goal like building a house. But since I shot this in the actual game and not a micro-test-world, you can see the new terrain in action, along with settler variants and the return of the bunnies!
We’re locked and loaded for the Kickstarter tomorrow. All I need to do is push the big green button at the top of our page. Hmmm….tempting….
Ok, I can say a little more. Our Kickstarter video and page will share a lot more information about the game, including some new classes and features that we’ve only hinted at so far. So please check back Monday to see what we have in store! Oh, and here’s the final wallpaper of the week.
Today Kickstarter approved our page and video, so we are 100% launching the Kickstarter this coming Monday! We’re spending the rest of the week doing a little house-cleaning tech wise by adding an automated build system for the game. Super exciting, I know, but it’s an important step now that we have a fairly significant code base.
Ack! I missed our regular Tuesday developer update, but I have a good reason! We’ve put the finishing touches on our Kickstarter video and submitted it for approval. Hopefully the Kickstarter guys can get back to us in time for our scheduled launch on the 29th.
Ok, so back to business. If you’ve been following along, you know that all your little citizens have an RPG-like class. That goes for the military units like Swordsman and Archer, but it’s also true for your crafters. And so (drumroll), here is a shot of the Weaver class and a lot of her craftables.
The weaver spins raw materials (cotton, flax, wool, etc) into consumable goods like cord for bows, and cloth for clothes and bedding. Where do those sheep, plants, and tools (the spinning wheel and loom) come from? Other crafters of course! We’re shooting for a real economic model between the the crafter classes, with all kinds of interesting dependencies between the production of raw materials and their refinement into consumable goods.
That’s it for now. Happy Tuesday…belatedly. And because it’s pre-Kickstarter week, here’s a new desktop wallpaper!
Hey guys. As you can tell from the nifty countdown timer to the right, we’re less than one week away from our Kickstarter! To celebrate, we’ll be doing an update a day every day this week, with wallpapers! First up, goblins.
Today’s update will have to be super brief, because we are heads down finalizing our Kickstarter rewards and working on the gameplay trailer. Over the coming days we’ll talk more about gameplay, classes, and the crafting system.
We are officially less that 2 weeks away from our planned Kickstarter on April 29th! I’ve spent the last week on administrative nonsense like setting up a corporate Amazon payments account, but also on some fun stuff like editing our Kickstarter video.
And by “fun” I really mean, “amazingly stressful in a creepy, self examinatory way.” Watching yourself on camera for 8 hours straight is really disturbing…I feel like I’m stalking myself.
This Kickstarter business is a tough balancing act. In just a few minutes we need to show you the game and talk about what’s in it, but also bring in some aspirational points about WHY we’re so pumped to make this thing. Oh and by the way we should probably tell you a little about ourselves, so you get to know the people who are about to ask you for your money. After a lot of research, angst, and lots of help from Richard, I think we’ve managed to capture all three points in a way that flows and is at least mildly entertaining.
The rough cut is now in Richard’s capable hands to fix and polish. So for me it’s back to split duty on fleshing out our crafting professions and drafting the Kickstarter page.