Author Archives: inkblot

Beware the Nights of Candledark, Our First Holiday Mod!

candledark_screenshot

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Celebrate (and survive?) Stonehearth’s first official seasonal holiday! The Candledark mod adds new content and a tiny themed adventure for your town. If you haven’t already played around with the awesome community mods your fellow-players are making, this will give you a taste of what a Stonehearth mod can do. And it’s available right now for Stonehearth Alpha 5! Here’s what’s in the mod.

New craftable lanterns and a micro-adventure

candledark_screenshot

Celebrate (and survive?) Stonehearth’s first official seasonal holiday! The Candledark mod adds a new craftable pattern for the Carpenter, and a tiny themed adventure for your town.

Installation Instructions

Here are the instructions for installing the Candledark mod, depending on how you’ve installed the game.

If you’ve installed Stonehearth using the Windows installer or .zip file

  1. Download the new Stonehearth release-150 from your Humble Bundle page and install it. When you start the game, it should say “Stonehearth 0.1.0 (release 150)” in the lower left of the title screen.
  2. Download candledark.smod here.
  3. Put candledark.smod in the “mods” sub-folder of your Stonehearth installation folder. By default the installer puts Stonehearth in C:\Program Files (x86)\Stonehearth
  4. You should now see radiant.smod, stonehearth.smod, and candledark.smod all in the same folder
  5. Restart Stonehearth

If you’ve installed Stonehearth using Steam

  1. Make sure Steam has updated your game to release-150. When you start the game, it should say “Stonehearth 0.1.0 (release 150)” in the lower left of the title screen. Candledark will not work on the Steam latest branch release. If you’re on the latest branch, go back to the main branch by selecting “NONE – Opt out of beta programs” from the Betas tab on the Stonehearth Properties dialog.
  2. Download candledark.smod here.
  3. Right click Stonehearth in your Steam library. Click “Properties”
  4. Click the “Local Files” tab, then click the “Browse Local Files…” button
  5. Go to the “mods” folder and put candledark.smod there
  6. You should now see radiant.smod, stonehearth.smod, and candledark.smod all in the same folder
  7. Restart Stonehearth

If you’ve installed everything correctly, your Carpenter will have a new “Pumpkin Ward” recipe.

Includes fully commented source code

Modders, we’re shipping Candledark as full, un-minified, and commented source code! To view the code, just rename candledark.smod to candledark.zip, then extract and delete the zip file. The mod will still continue to work as a “candledark” folder inside your mods folder.

Happy Candledark!

Desktop Tuesday: Job Progression Update

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Hi everyone. This week’s video shows off our progress on the job progression system! The exp and level up system is implemented and working well. Now we’re moving on to actually implementing job-specific perks for leveling up your settlers. Check out the video below.

Stonehearth Latest Steam Branch Updated with develop-1687

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We’ve updated the Steam latest branch with a few key bug fixes. Here are the release notes.

Bug fixes

  • Fixed crashing bug affecting Vista computers, for real this time
  • Combatants will no longer try to fight each other if they are on different vertical terrain levels
  • Fixes to save/load bugs

Known Bugs

  • Some sounds are missing
  • Various AI pathing issues

Desktop Tuesday: Slow Week, Looking Back

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Hey everyone. Slow week for us last week, due to most of the team getting sidetracked by “real-life” projects: appointments, road-trips, etc. We’re about back to full speed ahead, and all the projects I’ve talked about over the last few weeks are still underway.

So for this week’s update, let’s take a quick look back at Stonehearth’s origins. Before launching the Kickstarter in 2013, Tony and I prototyped a lot of different techniques for building the game. We knew we wanted a city-builder that allowed for a huge level of customization and modding, but the best way to achieve that, especially with an indie-sized dev team, took some experimenting to figure out.

In early prototypes of the game, everything was rendered in non-voxel, traditional 3D models. Here’s a shot of the wagon that your settlers would use to embark on their journey.

old_wagon

You can see very early on that we sort of knew we wanted everything measure high on the adorable-scale. In a full 3D world, buildings would be built by combining different shaped blocks: square blocks, angled blocks, thin-tile blocks, etc. Here’s a mockup of a couple of structures using that system.

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Surprisingly, this super-early screenshot shows a tiling picket-fence that’s pretty darn close to the picket fence in the game now, even though we ditched this style and technique for building the game.

After a few months down this path, we started to hit some real issues:

  1. The sloped blocks didn’t work out as well as we had hoped, especially when used in a landscape.
  2. It was too hard to mod. Adding a new art asset meant modelling, UV mapping, and painting textures.

Enter the voxels!

I started experimenting with voxels as a way to solve the content creation problem. The goal was to see if we could make voxel characters that have enough detail to be charming and endearing, but at a coarse enough resolution to be easily tweaked by aspiring modders. Here’s my very first take at what became the Stonehearth human model.

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Look, no fingers! The fingers came about 3 months later. Here’s another early shot that refined the initial model with more detail and experimented with different character types. Notice the baked in reflections in the eyes, which we later ditched.

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Up until this point I was purely doing art prototypes in Qubicle Constructor. But based on this last shot, it was pretty clear that voxels were the way to go for us.

So, there’s a peek into the veeerrry early days of Team Radiant and Stonehearth. I’ve got lots more of this stuff. I’ll share more the next time we have a slow week. ;)

 

 

 

 

Desktop Tuesday, Job Changes and Shops!

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Hi guys. Here’s this week’s video, with some of the features we’re working on for Alpha 6. We’re looking for feedback, so by all means please comment on this post with your thoughts on both features! Without further ado, here’s the video….

Get Stonehearth!

The Stonehearth Alpha is now available through Humble Bundle.

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