Author Archives: inkblot

Desktop Tuesday: Job Progression Update

dt_10_21

Hi everyone. This week’s video shows off our progress on the job progression system! The exp and level up system is implemented and working well. Now we’re moving on to actually implementing job-specific perks for leveling up your settlers. Check out the video below.

Stonehearth Latest Steam Branch Updated with develop-1687

stonehearth_alpha_4

We’ve updated the Steam latest branch with a few key bug fixes. Here are the release notes.

Bug fixes

  • Fixed crashing bug affecting Vista computers, for real this time
  • Combatants will no longer try to fight each other if they are on different vertical terrain levels
  • Fixes to save/load bugs

Known Bugs

  • Some sounds are missing
  • Various AI pathing issues

Desktop Tuesday: Slow Week, Looking Back

old_wagon

Hey everyone. Slow week for us last week, due to most of the team getting sidetracked by “real-life” projects: appointments, road-trips, etc. We’re about back to full speed ahead, and all the projects I’ve talked about over the last few weeks are still underway.

So for this week’s update, let’s take a quick look back at Stonehearth’s origins. Before launching the Kickstarter in 2013, Tony and I prototyped a lot of different techniques for building the game. We knew we wanted a city-builder that allowed for a huge level of customization and modding, but the best way to achieve that, especially with an indie-sized dev team, took some experimenting to figure out.

In early prototypes of the game, everything was rendered in non-voxel, traditional 3D models. Here’s a shot of the wagon that your settlers would use to embark on their journey.

old_wagon

You can see very early on that we sort of knew we wanted everything measure high on the adorable-scale. In a full 3D world, buildings would be built by combining different shaped blocks: square blocks, angled blocks, thin-tile blocks, etc. Here’s a mockup of a couple of structures using that system.

old_houses

Surprisingly, this super-early screenshot shows a tiling picket-fence that’s pretty darn close to the picket fence in the game now, even though we ditched this style and technique for building the game.

After a few months down this path, we started to hit some real issues:

  1. The sloped blocks didn’t work out as well as we had hoped, especially when used in a landscape.
  2. It was too hard to mod. Adding a new art asset meant modelling, UV mapping, and painting textures.

Enter the voxels!

I started experimenting with voxels as a way to solve the content creation problem. The goal was to see if we could make voxel characters that have enough detail to be charming and endearing, but at a coarse enough resolution to be easily tweaked by aspiring modders. Here’s my very first take at what became the Stonehearth human model.

old_civ_1

Look, no fingers! The fingers came about 3 months later. Here’s another early shot that refined the initial model with more detail and experimented with different character types. Notice the baked in reflections in the eyes, which we later ditched.

old_civ_2

Up until this point I was purely doing art prototypes in Qubicle Constructor. But based on this last shot, it was pretty clear that voxels were the way to go for us.

So, there’s a peek into the veeerrry early days of Team Radiant and Stonehearth. I’ve got lots more of this stuff. I’ll share more the next time we have a slow week. ;)

 

 

 

 

Desktop Tuesday, Job Changes and Shops!

dt_10_7_f

Hi guys. Here’s this week’s video, with some of the features we’re working on for Alpha 6. We’re looking for feedback, so by all means please comment on this post with your thoughts on both features! Without further ado, here’s the video….

Steam Latest Branch Updated with Build develop-1665

pumpkinz

We’ve updated the minimally tested branch with fixes for crashing bugs in the previous push. Here are the release notes.

Change Jobs

Citizens can now arbitrarily change jobs. So that Carpenter can become a Worker, Footman, or any other class. Citizens can only perform one job at a time.

This feature is still in development and undergoing changes.

New Report Bug Button

There’s a new button in the in-game menu triggered by the ESC key, with instructions for submitting bugs that you encounter while playing.

Bug fixes

  • Fixed crash bug affecting Vista computers
  • Fixed score calculation, allowing new immigrants again
  • Fix for the camera getting stuck in obstacles like trees
  • Fix for error when closing the job promotion window while stamp animation played

Get Stonehearth!

The Stonehearth Alpha is now available through Humble Bundle.

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