Category Archives: Blog

Alpha 4 Progress Update!


Hi guys. Progress continues on Alpha 4. Thanks to all of you who have tested so far, we’ve been able to shake out most of the crashing bugs, so the game is back to being pretty darn stable. We will push out an updated build to the Steam Unstable Branch today.

Here’s this weeks video, showing off some of the improvements we made last week to the new Alpha 4 features!

Alpha 4 Improvements This Week

  • Greatly increased stability
  • Ability to edit roofs
  • New setting for maximum height of roof
  • New “Red Alert” graphics and sound
  • Improved combat sound and VFX

Desktop Tuesday: Using Our Heads

Sleeping Heads

Hey Everyone, Stephanie here. Last weekend’s EVO 2014 was so epic* that Tom and Tony are still out of the office today tying up loose ends. Since Chris, Albert, Doug, and I are mostly wrestling weird bugs while they’re out, we thought it would be appropriate to spend this week’s Desktop Tuesday on a visual tour of one of the more, um, noticeable surprise-areas of the game.

As some of you have noticed, A4 Unstable sometimes gets into a state where the bodies of the characters have disappeared, leaving only heads (sometimes, sword-wielding heads!)

Just Heads.

This, however, is only one kind of manifestation of the issue. As those of you who have attempted modding our workers know, humanoids have multiple parts: hair, eyebrows, heads, bodies, outfits, etc. A slight misalignment of any one thing relative to the others can lead to hilarious situations.

Like this:

Displaced Heads


Or this!

Sleeping Heads


Sometimes though, we just take it and run with it, like the time our scaffolding tiling broke:

What's wrong? Who knows?

And Tony was out for the day and the comments in his code were no help:


And though I totally remember solving it like this:

So proud

Somehow when I synced and built again, this was going on instead:

Scaffolding Alternates

But that’s really not the weirdest.

Are you ready for this?

I don’t think you’re ready.



You really really are?


Some time last summer, Chris was “messing with the Matrix” (really, that’s what he said he was doing) and this shaky-cam shot is all that remains:

I don't even

…’Nuff said, folks. Back to the bugs!



*Complete digression: So, EVO! Epic? Epic!!! Even if you’re like me, and don’t follow fighting games, there are moments even aside from the finals that stand out. Like:

  • This match, which I imagine started with the X-Men being like, “Whoa, Magneto somehow recruited both Phoenix and Dr. Doom? We’re totally hosed!” And then Wolverine was like, “Dudes, chill, I know a guy.”
  • And the finale of this match, which ended with 10,000 grown men and women screaming Pi-Ka-CHU in unison, over and over and over again.

Desktop Tuesday, Worker Defense Mode!

Hi guys. Really quick update this week. As some of you know, Tony and I run a really big fighting game tournament annually, and it’s coming up this week! So we’ve been extra, super busy, and will remain so for the next week or so. Anyway, to today’s update!

Worker Defense Mode

We’ve added a toggle that will turn your settlers into a militia to fight off enemies! Basically when the toggle is off, your settlers will do their jobs normally, and run from anything too scary. When you toggle on the defense mode, your workers will turn and face any invaders. Here’s a video of the feature in action.

Desktop Tuesday, Roof Customizations!


Hi. The Alpha 4 crash reports are flowing in, so thanks for your help in testing and providing feedback. The next step for us is of course to knock out all these bugs and get to a stable, high quality release. But we can’t resist sneaking in a couple of new features along the way, and here’s one of them, customizing the shape of your roofs!

Very Raw Alpha 4 Pushed to Steam Unstable Branch!



Hi guys,

We are far enough into our release progress for Alpha 4 that we’ve decided to release what we have to the Steam Unstable branch. This post has instructions for how to access the branch.

When we say unstable, this time we really mean it! There are a lot of bugs and annoyances with this super early version of Alpha 4. We’ll continue stabilizing the release and pushing frequent updates to the unstable branch until it reaches at least the same level of quality as Alpha 3. At that point, we’ll push to the main Steam branch and Humble Bundle.

Here’s a summary of the major changes upcoming for Alpha 4!

Introducing the Footman and Basic Combat!

Wooden Swords will now promote citizens to Swordsmen. It’s also possible for your town to receive “visitors” interested in taking your stuff, so you’ll need them. Combat right now is very rough, and will yet undergo extensive tuning.

Building Designer, Phase 1

You can now design and build your own custom buildings. The tool is just in its beginning phases, and is a bit difficult to use right now. We know. It will get better!


The GUI has received an extensive overhaul, with a centralized scoreboard and management screens for your citizens and crafters.

Bugs and Weirdness!

What would an unstable release be without instability? Some bugs we know about:

  • Unstable Save: Sometimes, the game is in a state that breaks the saving utility, crashing the UI. Preventive Fix: Save often. If you get a bad save, delete it from the saved games folder and reload an older save.
  • Gravity w/o Physics: Putting items on top of other items causes the top item to hover in the air instead of falling realistically to the ground. Fix: None, take hilarious screenshots and post them online.
  • Revamped Shortcut Keys: We’re in the middle of overhauling this system. Pay close attention to the tooltips, and send us feedback.

Get Stonehearth!

The Stonehearth Alpha is now available through Humble Bundle.

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