After a lot of blood, sweat, and coffee, I’m excited to tell you that we have finally pushed out the first public release of Stonehearth!
All of you who have pre-ordered the “beta” (which we’ve renamed to Alpha) can download Stonehearth from your Humble Bundle download page. Check this post for instructions.
Stonehearth Alpha 1?
Most of our time has gone into making the core tech, which we want to be rock-solid so we can support all the crazy features to come. We’re trying to build a strong base for the future, rather than to cut corners to support something flashy just for an Alpha release. We feel that’s the best path for delivering on the overall vision of the game.
So while the core tech is getting really powerful, there’s still a pretty limited amount of player-facing features. Here’s what’s in the Alpha:
- Basic item crafting, with our first profession: the Carpenter
- Harvesting resources (wood, berries, etc) and storing them in stockpiles
- Your citizens will sleep when they get sleepy, build fires when they are cold, and eat when they are hungry (if you have harvested some berries!)
- Basic construction of fences, walls and houses. A known, high-priority bug is currently preventing house roofs from being finished.
- Lots of new exciting new crash bugs, animation glitches, and UI annoyances, and more!
Fences work particularly well. Try building fences.
As our first Alpha release, there are lots of bugs, but here are some high profile ones that you’ll probably run into and are high on our list to fix in Alpha 2.
- The UI layout does not function correctly in resolutions betlow 1920 x 1080
- Workers don’t build roofs on houses
- Workers occasionally get stuck while hauling items to a stockpile.
How to Give Feedback
Please send your feedback and bug reports to the Official Stonehearth Beta Forums on Curse. We will be monitoring those forums closely, so please do make use of them!
While we know the Alpha isn’t a proper game yet, because we’re in a good place with the core tech that powers everything, we are ready to start pumping out gameplay. So the good news is that you can expect the Alpha to be regularly, automatically updated with new character professions and game systems like flowing water, combat, mining, etc.
This development road map that we’ve shamelessly copied from our friends at Starbound shows our current progress and future plans. Of course, we’ll keep the roadmap up to date as we continue to make progress on the game.
While we still have a long way to go, this is a huge milestone for Team Radiant. Thanks for sticking with us this far, and there’s lots more to come in 2014!