This week I’m continuing my work on the sleep system. A first cut of this puppy is more or less done. As you can see from this debug screenshot, we have beds! And people have learned how to sleep in […]
Hi guys. Yesterday was packed full of meetings so I’m a bit late on this week’s screen dump. But good news, we are closing on a lease of office space! On a lark last Monday I threw up a live […]
Busy days continue for Team Radiant. We’re making progress simultaneously on securing office space, growing the team, and working on the game. I will be pleased when the first two items are taken care of so we can spend 100% […]
Ack! I missed our regular Tuesday developer update, but I have a good reason! We’ve put the finishing touches on our Kickstarter video and submitted it for approval. Hopefully the Kickstarter guys can get back to us in time for […]
I’m continuing to split duty between getting the Kickstarter campaign ready and adding new models for the game. Today I came up with a project that contributes to both efforts: puppies! What does this little guy have to do with […]
It’s Desktop Tuesday, but first here’s an update on our progress so far. It’s been about 18 months since we both quit our jobs to build Stonehearth. We’ve learned a lot about building games along the way, and we’ve hit […]
Greetings. We are hard at work fleshing out the third leg the core game, combat! (For those just tuning in, the other two legs are resource gathering and building/crafting). For Tony that means implementing the basic rules of combat and […]
Greetings. Tony is waist deep in AI code, composing our very first scenario. A scenario is a scripted encounter that is triggered by some event in the world. This first scenario is a party of goblin raiders who will pay […]
Late last week Tony polished off the promotion code, so we can now upgrade workers to professions like carpenters! I’ll try to put together some screenshots that show you what it looks like in game later this week. With the […]
Whew! I spent this morning beefing up our social media presence. We are now officially on Facebook. Please tell your friends, and thanks Alan for the tip. With that out of the way, here’s how we’re doing this week.
Hi. I’m continuing to flesh out the enemies that you’ll encounter in the game. Today I’m working on a heavy/tank sort of guy. Whereas the goblins are our cannon-fodder, nuisance type of monster, these guys will be a much more […]
It’s Tuesday, and Tuesday means desktop screenshots. Up this week, Goblins! Remember, these are work-in-progress assets that have yet to make it into the game.