It’s Desktop Tuesday, but first here’s an update on our progress so far.
It’s been about 18 months since we both quit our jobs to build Stonehearth. We’ve learned a lot about building games along the way, and we’ve hit a critical point in development. We have a solid engine and solved a lot of the big, risky technical challenges like AI, the planning/building system, and how to make the whole game moddable from top to bottom.
At there’s still lots of work to do: more gameplay systems like farming, adding tons of content to the game like more monsters, weapons, items, and customization options, adding sound, music, etc.
To accelerate the pace of development, we’ve decided to do a Kickstarter.
We’re Doing a Kickstarter!
Kickstarter gives us the opportunity to fund continued development of the game in a way that is 100% collaborative to the fans and players, which is our #1 priority and why we started building games in the first place.
We’re targeting our Kickstarter for late April or very early in May. This gives us enough time to polish some of the work we’ve completed so far and put together a video and page.
Help Us Get the Word Out
One of the most important factors in running a successful Kickstarter is building awareness about the game BEFORE the Kickstarter launches, so you have a running start from day 1. If you like what we’re doing here and want to see Stonehearth sooner rather than later, please help us get the word out! Right now we just need as many people to know about the game as possible.
The best way to stay in touch with Stonehearth is through our Facebook page, or following us on twitter.
Onward to Desktop Tuesday!
So, with that out of the way, what am I working on this Tuesday? Between now and the Kickstarter, I’ll be splitting time between modelling more content for the game and working on our Kickstarter page. For the page we need a decent logo, and here it is…